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GtYuhan

9 Game Reviews w/ Response

All 74 Reviews

The game took a turn darker than I expected. I have committed many "murders" in video games before but (spoilers) the death of the imprisoned girl somehow grossed me out like never before.

However, a few aspects need more work. The running animation looks weird without swinging hands. More red can be added to interactive people and items (bartender's shirt, axe, door frame, generator etc) to draw more attention, see Sift Head games for reference. Sound effects should be added for every interaction. More hiding, fighting and detective mechanics can be added in the future to achieve gameplay similar to Batman Arkham. I like how we learn more about the psychiatrist while searching his house, rather than through mission briefs like most games. The prologue should have more shock/action factor to draw more attention and paint the mood for the rest of the game. The Last Door series is particularly good at this.

Overall, a great game. Looking forward to the next part.

Vonka responds:

Thank you, the game turned out to be more dark than I originally planned) I listen to your comments, the next project will have animation of waving hands 100%, the combat system is planned (but this is not accurate).

A very fun concept. If only the game was longer with more world building, character development and multiple quests, levels and equipment.

nyunesu responds:

Heyo, thanks for playing! I appreciate your feedback, and it would be great! Unfortunately I wasn't look into that kind of experience when I developed it (:

I killed the final boss with a single strike. At no point at this game did I lose a battle. There is no artwork whatsoever. This feels like reading a book from Give Yourself Goosebumps by R. L. Stine. The least I could have got was background art to go with the plot (like Dead Frontier: Outbreak), a decent battle mechanism (like Sonny) or more decisions and choices (Like Zombies Took My Daughter). Overall, I am disappointed with the execution.

CaptainJackTHAC0 responds:

yep! all 30 of my games are text adventures- no images, just your imagination. I guess you're the ultimate warrior to slay the final boss in one strike ;)

The name of the game, "Police Chase", does not match the actual gameplay.
The artstyle is poor. The cars are all stock footage and the lighting does not change as the cars turn. The floor is nothing but blue tiles. The childish buttons do not match the artstyle of the rest of the game
The gameplay made no sense. A Lamborgini that shoots infinite amount of rockets? Police vehicles that can blow up your car by touching it? Collecting diamonds? It would have been better if there is a pause button
The music is generic and there are no sound effects for driving, police vehicles etc.
If there were a sequel, I would love to have a police chase where the get away vehicle is collecting important items around a city block. Replace the rocket with assault rifles. Have a dynamic street map as the background. Add new ambience music and sound effects. Have a simple, easy to understand plot, which will give the game a sense of purpose. Replace the childish buttons with more modern ones. Overall, there is a great amount of room for improvement.

games7510 responds:

Thanks a lot for your replay. Next game will be better and i will use your idea for the game. Thanks one more time.

I like the concept more than the execution. There is no music, no pause, no menu, no clear aim or objective. With the exception of the dotted paths of travel, there is nothing to suggest that these are planets or that this Is an intergalactic war.

JorisRollfox responds:

There should be music, could you check if it's just really quit so that I can fix it? Also, I agree that I should work on my objectives and context. However, could you explain why you want a pause option and menu screen? I'm genuinely curious and think I can learn from your feedback.

Frankly I cannot see a thing except the dialogue. Not the most fun experience.

CubeBleu responds:

Thank you for the feedback, we uploaded a new version that should fix the problem!

The first part of this game completely shatters the "Show, don't tell"rule. At the very least, show us slides, like in a comic book, of what is going on. Let pictures tell the story, not long paragraphs of uninteresting monologue. As opposed to tell us how much the protagonist loves ramen, have an interraction to show it.
Some of the backgrounds do not have the same art style, which withdraws me from the world of ramen and reminds me that I am playing a game on Newgrounds.

PaperWaifu responds:

Hello! Thanks for the feedback! Yes, the prologue could use a little more spice. We may look into changing things up later on, maybe explore it as a post v1.0 update with our current artist!

The first 4 levels are fun. I could not play on any longer from the 13th level because the game is so repetitive. There are no new types of enemies, no new weapons, no special, new upgrades and no progress in plot. In fact, there is no plot and no journey or quest. Overall, a wasted opportunity.

paulfromsmite responds:

I agree it starts to get repetitive, the game is still a work in progress, that's why I love feedback.
More stuff is coming.
Thanks for the reply!

Fun, original but too short. The game did not capitalize on the reaper. The concept of the reaper is not well incorporated into the game. The reaper could have been replaced by any other character and the game would have worked just fine. There is also no plot the player is doing nothing other than moving from level to level. It would have been better if we had a longer, revised version where the reaper is sent to retrieve a lost soul. On his journey, the reaper encounters multiple writings on the wall, revealing more and more details regarding this soul and the quest.
The artwork can also be improved. Instead of the middle of nowhere, the background can be replaced by, say, a city scape, the wild west etc and the humans dress accordingly. A visial theme surrounding death and loneliness would have been great.

AlienPlay responds:

Thank you so much for feedback and the ideas! :D

Former Creative Director of Skymartbw
Self-taught digital artist
CS:GO Gold Nova II

Yuhan @GtYuhan

Age 24, Male

Private Tutor

University of Exeter

Gaborone

Joined on 5/10/19

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