00:00
00:00
GtYuhan

74 Game Reviews

9 w/ Responses

Unfortunately fullscreen is not available and the game is too short even for a preview. i trust Vonka's ability at worldbuilding so I look forward to see what else this can bring.

What... did I just experience. 5 star for uniqueness.

Like all of StuffedWombat's works: Sweet concept, minimalistic art and way too short. I can see this as a potential best selling mobile game on the app store.

Smooth movement, easy to learn controls and pleasing artstyle. Narrating across the map was easy. At no point in the game did I feel like there was a bug or that something is missing.

I had a few problems.
- The game is too short! But if it were to be any longer more gameplay features and aesthetics need to be added to prevent repetitiveness.
- The stop signs were confusing. I initially thought of them as danger signs and refrained from crossing those signs. Only later did I learn that they are merely decorative.
- The star shaped, stationary enemies could not be eliminated, which was pretty annoying
- There is a lack of narrative. At the end, it was revealed that the main character is a bounty hunter going after the devil. This should have been established at the start of the game to give the game context and a sense of direction.
- The boss fight is disappointing. The boss had a very limited arsenal of attacks, which can be easily avoided by standing at the far right of the screen. The fight also consisted of continuous spamming of the gun. The nonstop screenshake and firing noise made me nauseous.

Overall, 5 minutes well spent

Using unnamed aliens instead of one of hundreds of aliens, eg Brainiac, from DC comics is a missed opportunity. The graphics are simple and bland. The gameplay is a generic platformer with little to offer.

Boring and repetitive, this game offers poor graphics and an uninteresting gameplay.

The upsides? The funky music and overall silly theme.

This could have been an interesting game but the execution is poor. The gameplay is one dimensional and repetitive. The enemies are simple and uninteresting. The artstyle is strange. The characters do not have the same artstyle as the background and platforms. The soundeffects are hideous and the music is bland. The tutorial is too long and every level is a remix of the previous.

Overall, a dull and uninteresting game that I would not even recommend to primary school children.

A fun, little concept. The shell mechanics is very different from anything I have encountered in in platformers before and can be hard to control. The physics can feel a little off, since the map is laid out in such a way that one needs to be extremely timely and precise to be able to perform the jumps.

It would be better if there was a narrative or artistic theme. Instead of pill bottles, there should be pieces of clues (to locate a missing friend) or food to fit into a narrative. Without a menu with level selection or a sense of direction, the game can feel like there is no goal. I would not recommend green for water as that implies a harmful liquid, which is not the case.

Overall, the gameplay is unique with room for expansion and improvement.

Very fun concept but underdeveloped

The world building is lacking and the gameplay is one dimensional (shooting & running in circles). Nevertheless, I had a fun time.

Former Creative Director of Skymartbw
Self-taught digital artist
CS:GO Gold Nova II

Yuhan @GtYuhan

Age 24, Male

Private Tutor

University of Exeter

Gaborone

Joined on 5/10/19

Level:
6
Exp Points:
363 / 400
Exp Rank:
> 100,000
Vote Power:
4.74 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Medals:
390