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GtYuhan

74 Game Reviews

9 w/ Responses

The game took a turn darker than I expected. I have committed many "murders" in video games before but (spoilers) the death of the imprisoned girl somehow grossed me out like never before.

However, a few aspects need more work. The running animation looks weird without swinging hands. More red can be added to interactive people and items (bartender's shirt, axe, door frame, generator etc) to draw more attention, see Sift Head games for reference. Sound effects should be added for every interaction. More hiding, fighting and detective mechanics can be added in the future to achieve gameplay similar to Batman Arkham. I like how we learn more about the psychiatrist while searching his house, rather than through mission briefs like most games. The prologue should have more shock/action factor to draw more attention and paint the mood for the rest of the game. The Last Door series is particularly good at this.

Overall, a great game. Looking forward to the next part.

Vonka responds:

Thank you, the game turned out to be more dark than I originally planned) I listen to your comments, the next project will have animation of waving hands 100%, the combat system is planned (but this is not accurate).

Decent artwork but too short and too simple

if only the universe can be expanded, adding more choices, characters and activities you can do in a day

Too short!

Learning chess was a torture in primary school but this made 'chess' fun again. This definitely needs to be a full game with a 8x8 chess board, multiplayer mode and multiple pieces per player. There needs to be more control options. Dragging buttons feels a little unnatural. The game is not space efficient and the chessboard covers a very small area of the screen, forcing me to zoom in. The enemy icons should be simplified to make their identities more easily distinguishable.

Excellent world building and character design. I wish the artwork were more polished and less childish. Great music. The dialogues are smooth but should be shorter and more straight forward. Some battle simulation like Sonny would be great. There should also be multiple quests, where you do not need to complete all the quests to move forward. This is so that players do not get stuck. The level of difficulty is perfect and the decisions in the game are not non-sensical like many other puzzle games. Overall, an excellent job.

One of the most disappointing Madness Combat games. The stakes are very low and game play consists of jamming the same buttons over and over again.

A good balance between hard enough to be a challenge and easy enough to still be entertaining. Decent artwork.

A very fun concept. If only the game was longer with more world building, character development and multiple quests, levels and equipment.

nyunesu responds:

Heyo, thanks for playing! I appreciate your feedback, and it would be great! Unfortunately I wasn't look into that kind of experience when I developed it (:

One of the best RPG games I have ever played. It balances combat, resource management and story line.

Former Creative Director of Skymartbw
Self-taught digital artist
CS:GO Gold Nova II

Yuhan @GtYuhan

Age 24, Male

Private Tutor

University of Exeter

Gaborone

Joined on 5/10/19

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