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GtYuhan

74 Game Reviews

9 w/ Responses

As someone with hearing loss, this game accurately depicts what life is like. The game is educational but lacks the entertainment aspect. It would have been more fun if the game was like a fast paced fill in the blank.

The game is way too short. I am looking forward to a sequel with time restraints and a multiplayer mode with a similar game play to Battleship

Definitely a fun concept. The reaper is very friendly. The rules are simply and straightforward. The downside is that there are no real concequences to sending a person to the wrong place. The money is useless at the end. There should be some stacks regarding every decision the player makes.

Fun concept. To spread paint, the character has to constantly jump up and down, making the screen shake alongside the character. This gives me nausea. There should be a button where the character spreads paint while been stationery.

The game has a very original concept. Unfortunately, like most StuffedWombat's works, it is underdevelopped. Not to mention how bland the artwork is. There are no themes, levels, plots whatsoever. Overall, a missed opportunity at a potentially great puzzle game.

Very interesting concept that lacks sufficient world building. The intro and the mystery surrounding the monsters gives the game a good amount of suspense. The artstyle is fitting. The biggest downside are the controls. Turning is extremely hard and the helmet is too fragile to allow for smooth manuveur. There is more ammo than what is needed to finish the job. There should be more to the destruction than dead bodies everywhere. At the moment the rooms are no more than empty polygons. I wish love to see more world building in terms of environment.

The best take on the Madness series. This is one of the best turn based strategy games I have played. However, there are a few problems that prevents it from getting a 5 star from me.
1) Teleportation to already explored rooms is not available. It is tiring walking from room to room especially after defeating Tricky.
2) The characters are too close together. It is hard to click on empty spots and mag agents block the enemies behind them. The solution is to firstly raise the corner of the room to make more space for the characters. Secondly, add tiles to make each space more visible and clearly defined
3) There are too many smoke grenades, flash bangs and medkits. I made it to the Auditor's office with 101 super medkits, 67 smoke grenades and 45 flash bangs. The only levels that require these items to win are the Tricky boss fight and the final Auditor boss fight. All other levels can be passed without wasting any add ons.
4) There is not enough planning and strategy involved in the middle and later stages of the game, when my 4 characters are usually powerful enough to finish most of the fight in 2 rounds. Most of the later rounds involve quickly taking out the entire enemy force. Hence little strategy is involved, which made the game dull.
5) The Auditor's office had no corner, hence it was hard to tell where the floor ends. The Auditor's tower' maze is fun but it is too big and takes a long process of trial and error to find the way to the Auditor's room.
6) It is not made clear enough that beating Saucy takes the same weapons that they are using. I had to read up on Wiki to learn that.
7) There should be a warning if a player attempts to quit to main menu without saving.

The first 4 levels are fun. I could not play on any longer from the 13th level because the game is so repetitive. There are no new types of enemies, no new weapons, no special, new upgrades and no progress in plot. In fact, there is no plot and no journey or quest. Overall, a wasted opportunity.

paulfromsmite responds:

I agree it starts to get repetitive, the game is still a work in progress, that's why I love feedback.
More stuff is coming.
Thanks for the reply!

Fun, original but too short. The game did not capitalize on the reaper. The concept of the reaper is not well incorporated into the game. The reaper could have been replaced by any other character and the game would have worked just fine. There is also no plot the player is doing nothing other than moving from level to level. It would have been better if we had a longer, revised version where the reaper is sent to retrieve a lost soul. On his journey, the reaper encounters multiple writings on the wall, revealing more and more details regarding this soul and the quest.
The artwork can also be improved. Instead of the middle of nowhere, the background can be replaced by, say, a city scape, the wild west etc and the humans dress accordingly. A visial theme surrounding death and loneliness would have been great.

AlienPlay responds:

Thank you so much for feedback and the ideas! :D

Poor execution of an amazing concept. The graphics are so crude. The static is clearly someone drawing random lines with Microsoft paint. The running speed is so slow it looks like walking.

Former Creative Director of Skymartbw
Self-taught digital artist
CS:GO Gold Nova II

Yuhan @GtYuhan

Age 24, Male

Private Tutor

University of Exeter

Gaborone

Joined on 5/10/19

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