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GtYuhan

74 Game Reviews

9 w/ Responses

This game perfectly captures what it is like to be anxious. It helped me realise that many of my negative thoughts are nothing but unconstructive self-doubt. Thank you.

Despite been a Madness Combat fan, I could not help but get bored by the cringy and unnatural dialogue, the lack of goal and the slow test progression. The humour is lame and there are too few choices. Overall, not a very enjoyable experience.

An indulging game that gives you an actual feel of doing research. However, the game's biggest problem is its lack of a sense of direction and the tedious process of inducing new reactions. For as long as the player does not do research on tapes and notes, time does not pass. Hence the player can conduct an infinite number of research on the zombies. Throwing baseballs and pies at the zombie serve no purpose in the main plots: finding a cure and finding the source of the outbreak. The process of getting every reaction is extremely long and tiring and does not mount to anything, since the research is inconclusive. As a result, game play and plot are disconnected. It is also hard to keep track of all the reaction conditions. Playing till the end becomes more of a chore. The zombie types do not really matter and at research points become a useless feature of the game at after most of the research techniques are purchased.
On the bright side, the game play is unique and intriguing and the voice acting is not cringe worthy like most web games.

This is a good ending to one of my childhood favourite games. Some of the cues are too hard to figure out, eg using a coin as a screwdriver and placing steak on soil. The alien plot is comical and ridiculous. But I guess games from 2010 were all silly and comical back then.

One of the most boring RPG games I have played. The map is hard to see since characters and items overlap with one another. The artwork and music are so childish. The font used is hard to read. The number of attacks and tactics are very limited. Overall, this game is a shadow of games like Sony.

Just like most Sift Head games, this game suffers from a lack of storyline, glitchy game play and a dull artstyle.

The graphics of this game clearly did not live up to today's standards. The movemets are unsmooth and the sound effects are comical.

The weakest entry to the Strike Force Hero series. The biggest problems of this game lie in plot, inventory and gameplay.
There is no storyline to carry forward the action. Each mission has no clear plot purpose other than just to win.
There are too many weapon classes and hero classes, which makes managing the equipment a tedious and confusing process. Some weapon classes, eg assault rifles, are clearly superior to other classes. The player should also be able to select his/her own hero class when recruiting. More weapons should be on display and their classes should be clearly indicated. A small icon is not enough.
The gameplay is very slow compared to the two prequels. Many computers will not be able to run the game smoothly.
Overall, a good, addictive game but still a disappointment compared to its predecessors.

One of the best shooting games ever. I played this everyday for a week. The controls are smooth and the gameplay is easy to understand and grasp. The story line is bland but good enough to carry the game forward. The voice acting was amateurish but better than nothing. The theme of cloning is getting old. The fact that one hero class' cash cannot be used for another hero is frustrating for me. The weapons and equipment section is more confusing than the prequel. Otherwise a great game.

The game is too short. The controls are awkward. The arrow keys and the enter key are all on the right side, hence I have to multitask with one hand. It would have been better if the buttons can be customised, so that I can move with W, S, A and D. The dark spots on the lawn should be made darker so that the player can clearly see the "tiles" on the ground. There should be a compass indicating that North is up, West is left etc. The blue rotating obstacles look out of place. It would have been better if the cave is an ancient grave and the rotating objects are doors. I am entertained but this is not a game I would revisit or think about after playing.

Former Creative Director of Skymartbw
Self-taught digital artist
CS:GO Gold Nova II

Yuhan @GtYuhan

Age 24, Male

Private Tutor

University of Exeter

Gaborone

Joined on 5/10/19

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